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SugARy Halloween

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SugARy Halloween is an augmented reality mobile game, made in Unity using Vuforia. 

To win the level displayed in the real world, the player will have to physically move to overcome two phases in each level:
in the first one, they must collect the biggest number of candies, while in the second phase they will avoid and shoot projectiles at the naughty monsters of Halloween who want to steal the collected candies.

Mentions and downloads

SugARy Halloween is on itch.io! https://matteomoriani.itch.io/sugary-halloween

 

If you are intrested in the documentation of this project, fell free to ask.

  


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More info about 

SugARy Halloween

SugARy Halloween was designed and developed for an University course in the span of 6 months with another students.


The main challenges we faced in the development and playtesting

iteration of this project mainly concern the user experience, and we have adopted UI and game design principles to find solutions with the intent to:

 

  • Minimize the effort required for the player to become familiar with the game and with augmented reality. We conducted usability testing early in the development process, iterating on the design based on user feedback to ensure a seamless and enjoyable AR experience. We considered factors like user movement, environment interaction, and device limitations. We designed an intuitive and visually guided onboarding processes to help users understand the AR mechanics. Keep tutorials concise and interactive, allowing players to learn by doing.

 

  • Help the Vuforia engine as much as possible in collecting feature points;

 

  • Encourage stable and safe play sessions by disincentivizing through visual and auditory feedback abrupt movements by the player.

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CONTACT ME

Feel free to send me a message here: farina.marco94@gmail.com, I'll try to respond as quick as I can!

I'm also on this social medias, if you need me there:

  • LinkedIn
  • Instagram

©2023 by Marco Farina

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